Course: CMS 490 Virtual World Building – 2025
The Virtual Art Museum (Spatial) features the artist’s personal artwork and photography. While the primary focus of the site is on AR/VR experiences, it also highlights both traditional and digital art skills.
This project marked a departure from the “ground-up” development required in previous projects. Meta’s Spatial platform was used to integrate immersive environmental content, and Ready Player Me, a third-party avatar development tool, was also employed. Together, these integrations resulted in an immersive experience that leverages multiple technologies.

Skills
This project demonstrates the ability to work across multiple integrated platforms and plugins, including Unity, Meta Spatial (for world and asset building), and Ready Player Me (for avatar creation and integration).
Problem Solving
This project demonstrates the ability to leverage and integrate third-party platforms and plugins within the Unity game engine.