Creating immersive experiences and multi-media using modern virtual reality painting and 3D design software
3D interactive Game/Experience
Course: CMS 315 Game Design 1 – 2025
Art Dash is an interactive 3D game experience in which players navigate an urban environment to locate “Art Cubes.” Each cube represents a section of a completed graffiti mural. As players collect and place Art Cubes on walls, sections of the mural expand, dynamically altering the surrounding environment. The project was created using the Unity game engine, personal photographs, and digital painting software.

While this project uses the Unity game engine and functions as a game in a formal sense, it was designed as a creative, artistic experience rather than a conventional game with a rigid structure.
The project contributed significantly to an understanding of advanced physics concepts in Unity, as well as more complex scripting techniques. Overall, the project successfully achieved its goal of integrating art into a game experience in a creative and meaningful way.
Skills
This project required a thorough understanding of Unity’s physics engine, as the player controller and other game objects rely heavily on these systems. World-building and scripting skills are demonstrated throughout, as all features and game objects—including the timer and environment—were created from the ground up, requiring a strong grasp of the Unity game engine and custom scripting. Additionally, the project highlights the ability to work across both two- and three-dimensional applications.
Problem Solving
This project demonstrates the ability to transform a typical 3D game environment into a world-building experience. Using standard game physics and player controls, the user can “build” the surrounding environment through interaction.
The project also showcases the ability to create engaging experiences without relying on outside image or graphic content.